Risen Skeleton
Yellowed bones raised in pairs by a Bone Necromancer. It never spawns naturally, fights only in melee and gives nothing when slain.

- Base health
- 8 (4 hearts)
- Base melee damage
- 2
- Base movement
- 2.3 blocks/s
- Melee reach
- 1.6 blocks
- Attack interval
- 1 s
- Melee wind-up
- 0.25 s
- XP coefficient
- 1
- Body (W × H)
- 0.6 × 1.99 blocks
- ID
risen_skeleton
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 8 | 2 | 20 | 2.6 | 2.4 |
| 10 | 14.1 | 3.1 | 35.3 | 4 | 6 |
| 20 | 26.5 | 5.1 | 66.2 | 6.6 | 10 |
| 30 | 49.7 | 8.2 | 124.2 | 10.7 | 14 |
| 40 | 93.3 | 13.4 | 233.2 | 17.4 | 18 |
| 50 | 175.1 | 21.8 | 437.7 | 28.4 | 22 |
| 60 | 328.6 | 35.6 | 821.6 | 46.3 | 26 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
Does not spawn independently. Created by summoning or splitting from: Bone Necromancer
Behaviour & abilities#
- Burns in daylight under an open sky.
Drops#
This form has no ordinary item drops.
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.
Strategy#
Do not farm them: more keep rising while the necromancer lives. Keep moving so a pair cannot pin you, and strike the jar and caster instead.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js