Play
Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Risen Skeleton

Yellowed bones raised in pairs by a Bone Necromancer. It never spawns naturally, fights only in melee and gives nothing when slain.

Risen Skeleton
Rendered from the game model
Base health
8 (4 hearts)
Base melee damage
2
Base movement
2.3 blocks/s
Melee reach
1.6 blocks
Attack interval
1 s
Melee wind-up
0.25 s
XP coefficient
1
Body (W × H)
0.6 × 1.99 blocks
ID
risen_skeleton

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
182202.62.4
1014.13.135.346
2026.55.166.26.610
3049.78.2124.210.714
4093.313.4233.217.418
50175.121.8437.728.422
60328.635.6821.646.326

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

Does not spawn independently. Created by summoning or splitting from: Bone Necromancer

Behaviour & abilities

  • Burns in daylight under an open sky.

Drops

This form has no ordinary item drops.

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.

Strategy

Do not farm them: more keep rising while the necromancer lives. Keep moving so a pair cannot pin you, and strike the jar and caster instead.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

← CreaturesBack to top ↑