Reef Crab
A beach creature protected by a shell that reduces incoming damage.

- Base health
- 12 (6 hearts)
- Base melee damage
- 3
- Base movement
- 2 blocks/s
- Melee reach
- 1.5 blocks
- Attack interval
- 1.2 s
- Melee wind-up
- 0.25 s
- XP coefficient
- 6
- Body (W × H)
- 0.9 × 0.6 blocks
- ID
reef_crab
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 12 | 3 | 30 | 3.9 | 14.4 |
| 10 | 21.2 | 4.7 | 52.9 | 6.1 | 36 |
| 20 | 39.7 | 7.6 | 99.3 | 9.9 | 60 |
| 30 | 74.5 | 12.3 | 186.3 | 16.1 | 84 |
| 40 | 139.9 | 20.1 | 349.7 | 26.1 | 108 |
| 50 | 262.6 | 32.8 | 656.5 | 42.6 | 132 |
| 60 | 493 | 53.4 | 1232.4 | 69.4 | 156 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface |
| Time | Usually night; actual light checks allow shaded exceptions |
| Pack size | 2–4 |
| Y restriction | No species-specific Y band |
Surface biomes: Beach
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Shell reduces incoming damage by 50% before other applicable rules.
Drops#
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Budget more hits than its displayed health suggests. Fight on dry, open ground rather than backing into water.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js