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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Mist Lord

The keeper of the Mistreach's Heart Vault: a tall robed figure whose face is a lantern gone out, carrying a lantern of cold light. The vault cannot be opened while it stands. It fights in three phases: at first it swings its lantern and calls down flares of light under its target; below 70% health it vanishes into thick mist, only its lantern visible, and calls a pack of mist hounds; below 35% the mist clears and it rages, every blow a slam.

Mist Lord
Rendered from the game model
Base health
300 (150 hearts)
Base melee damage
8
Base movement
2.4 blocks/s
Melee reach
3 blocks
Attack interval
2.2 s
Melee wind-up
0.8 s
XP coefficient
120
Body (W × H)
1.4 × 3.4 blocks
ID
mist_lord

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
1300875010.4288
10528.812.41321.916.1720
20992.620.22481.426.31200
301863.232.9465842.81680
403497.553.68743.769.72160
506565.387.416413.2113.62640
6012323.9142.330809.71853120

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

Does not spawn independently. Created by summoning or splitting from:

Behaviour & abilities

  • Area slam affects a 3-block radius and knocks targets away.
  • Cannot be knocked back.

Drops

This form has no ordinary item drops.

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.

Strategy

Watch the ground for the pale ring of its flare and step out. In the mist, follow the lantern's light and deal with the hounds first. Save the springs and the campfire for this fight.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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