Mist Hound
A grey, shaggy hound of the Mistreach that hunts in packs of three or four round an alpha. Its cold eyes are often the first thing seen through the mist; the pack circles at the edge of sight and darts in one at a time.

- Base health
- 10 (5 hearts)
- Base melee damage
- 3
- Base movement
- 4 blocks/s
- Melee reach
- 1.6 blocks
- Attack interval
- 1 s
- Melee wind-up
- 0.15 s
- XP coefficient
- 6
- Body (W × H)
- 0.7 × 0.9 blocks
- ID
mist_hound
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 10 | 3 | 25 | 3.9 | 14.4 |
| 10 | 17.6 | 4.7 | 44.1 | 6.1 | 36 |
| 20 | 33.1 | 7.6 | 82.7 | 9.9 | 60 |
| 30 | 62.1 | 12.3 | 155.3 | 16.1 | 84 |
| 40 | 116.6 | 20.1 | 291.5 | 26.1 | 108 |
| 50 | 218.8 | 32.8 | 547.1 | 42.6 | 132 |
| 60 | 410.8 | 53.4 | 1027 | 69.4 | 156 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
Does not spawn independently. Created by summoning or splitting from:
Behaviour & abilities#
- Pack members can approach from different angles.
- Leaps from 2.5–6 blocks away; interval 3 s.
Drops#
This form has no ordinary item drops.
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.
Strategy#
Keep a wall at your back so they cannot surround you. Kill the alpha first: the rest scatter for a few seconds.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js