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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Mist Hound

A grey, shaggy hound of the Mistreach that hunts in packs of three or four round an alpha. Its cold eyes are often the first thing seen through the mist; the pack circles at the edge of sight and darts in one at a time.

Mist Hound
Rendered from the game model
Base health
10 (5 hearts)
Base melee damage
3
Base movement
4 blocks/s
Melee reach
1.6 blocks
Attack interval
1 s
Melee wind-up
0.15 s
XP coefficient
6
Body (W × H)
0.7 × 0.9 blocks
ID
mist_hound

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
1103253.914.4
1017.64.744.16.136
2033.17.682.79.960
3062.112.3155.316.184
40116.620.1291.526.1108
50218.832.8547.142.6132
60410.853.4102769.4156

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

Does not spawn independently. Created by summoning or splitting from:

Behaviour & abilities

  • Pack members can approach from different angles.
  • Leaps from 2.5–6 blocks away; interval 3 s.

Drops

This form has no ordinary item drops.

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.

Strategy

Keep a wall at your back so they cannot surround you. Kill the alpha first: the rest scatter for a few seconds.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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