Lightdrinker Moth
Pale moths that pour out of a Mistreach mist lamp the moment it is lit and hover around it. While they cluster around a lamp its light shrinks to half, and their dust blinds whoever they touch.

- Base health
- 4 (2 hearts)
- Base melee damage
- 1
- Base movement
- 4 blocks/s
- Melee reach
- 1.3 blocks
- Attack interval
- 0.9 s
- Melee wind-up
- 0.1 s
- XP coefficient
- 1
- Body (W × H)
- 0.6 × 0.4 blocks
- ID
light_moth
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 4 | 1 | 10 | 1.3 | 2.4 |
| 10 | 7.1 | 1.6 | 17.6 | 2 | 6 |
| 20 | 13.2 | 2.5 | 33.1 | 3.3 | 10 |
| 30 | 24.8 | 4.1 | 62.1 | 5.4 | 14 |
| 40 | 46.6 | 6.7 | 116.6 | 8.7 | 18 |
| 50 | 87.5 | 10.9 | 218.8 | 14.2 | 22 |
| 60 | 164.3 | 17.8 | 410.8 | 23.1 | 26 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
Does not spawn independently. Created by summoning or splitting from:
Behaviour & abilities#
- Hovers or circles about 1.8 blocks above the floor when idle.
- Drawn to light: goes for a player within 28 blocks who wears a miner’s hat or stands in the light, even past a nearer one in the dark.
- Applies blindness for 2.5 s.
Drops#
This form has no ordinary item drops.
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.
Strategy#
One blow each kills them; sweep them away before you rely on a lamp's light.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js