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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Lightdrinker Moth

Pale moths that pour out of a Mistreach mist lamp the moment it is lit and hover around it. While they cluster around a lamp its light shrinks to half, and their dust blinds whoever they touch.

Lightdrinker Moth
Rendered from the game model
Base health
4 (2 hearts)
Base melee damage
1
Base movement
4 blocks/s
Melee reach
1.3 blocks
Attack interval
0.9 s
Melee wind-up
0.1 s
XP coefficient
1
Body (W × H)
0.6 × 0.4 blocks
ID
light_moth

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
141101.32.4
107.11.617.626
2013.22.533.13.310
3024.84.162.15.414
4046.66.7116.68.718
5087.510.9218.814.222
60164.317.8410.823.126

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

Does not spawn independently. Created by summoning or splitting from:

Behaviour & abilities

  • Hovers or circles about 1.8 blocks above the floor when idle.
  • Drawn to light: goes for a player within 28 blocks who wears a miner’s hat or stands in the light, even past a nearer one in the dark.
  • Applies blindness for 2.5 s.

Drops

This form has no ordinary item drops.

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.

Strategy

One blow each kills them; sweep them away before you rely on a lamp's light.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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