Hanger
A pale woman in a grey shift hanging upside down from the ceilings of the mist town's houses, her black hair falling to the floor. When someone walks beneath her she shudders and drops on them; on the ground she walks on her hands, her legs kicking in the air.

- Base health
- 24 (12 hearts)
- Base melee damage
- 5
- Base movement
- 2.8 blocks/s
- Melee reach
- 1.6 blocks
- Attack interval
- 1.2 s
- Melee wind-up
- 0.25 s
- XP coefficient
- 12
- Body (W × H)
- 0.8 × 1.9 blocks
- ID
hanger
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 24 | 5 | 60 | 6.5 | 28.8 |
| 10 | 42.3 | 7.8 | 105.8 | 10.1 | 72 |
| 20 | 79.4 | 12.6 | 198.5 | 16.4 | 120 |
| 30 | 149.1 | 20.6 | 372.6 | 26.8 | 168 |
| 40 | 279.8 | 33.5 | 699.5 | 43.6 | 216 |
| 50 | 525.2 | 54.6 | 1313.1 | 71 | 264 |
| 60 | 985.9 | 88.9 | 2464.8 | 115.6 | 312 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
Does not spawn independently. Created by summoning or splitting from:
Behaviour & abilities#
- Watches 2.4 blocks beneath its perch. Quivers for 0.5 s, then drops for 7 damage in a 1.6-block radius; stuck for 1.5 s afterwards.
Drops#
This form has no ordinary item drops.
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.
Strategy#
Look up when you enter a dark room. Walk round, not under, anything hanging from the ceiling.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js