False Cache
A monster that looks exactly like a Mistreach supply cache, until a player comes within a couple of blocks. Then it springs open, bites and holds its prey in place.

- Base health
- 30 (15 hearts)
- Base melee damage
- 6
- Base movement
- 3 blocks/s
- Melee reach
- 1.6 blocks
- Attack interval
- 1.2 s
- Melee wind-up
- 0.3 s
- XP coefficient
- 15
- Body (W × H)
- 0.9 × 0.9 blocks
- ID
fog_mimic
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 30 | 6 | 75 | 7.8 | 36 |
| 10 | 52.9 | 9.3 | 132.2 | 12.1 | 90 |
| 20 | 99.3 | 15.2 | 248.1 | 19.7 | 150 |
| 30 | 186.3 | 24.7 | 465.8 | 32.1 | 210 |
| 40 | 349.7 | 40.2 | 874.4 | 52.3 | 270 |
| 50 | 656.5 | 65.5 | 1641.3 | 85.2 | 330 |
| 60 | 1232.4 | 106.7 | 3081 | 138.8 | 390 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
Does not spawn independently. Created by summoning or splitting from:
Behaviour & abilities#
- Disguised until someone comes within 2 blocks or strikes it.
- Applies root (cannot move) for 1.5 s.
Drops#
This form has no ordinary item drops.
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.
Strategy#
A cache with no marker on your map is worth striking once from a distance first. Slain, it gives as much as a chest.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js