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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

False Cache

A monster that looks exactly like a Mistreach supply cache, until a player comes within a couple of blocks. Then it springs open, bites and holds its prey in place.

False Cache
Rendered from the game model
Base health
30 (15 hearts)
Base melee damage
6
Base movement
3 blocks/s
Melee reach
1.6 blocks
Attack interval
1.2 s
Melee wind-up
0.3 s
XP coefficient
15
Body (W × H)
0.9 × 0.9 blocks
ID
fog_mimic

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
1306757.836
1052.99.3132.212.190
2099.315.2248.119.7150
30186.324.7465.832.1210
40349.740.2874.452.3270
50656.565.51641.385.2330
601232.4106.73081138.8390

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

Does not spawn independently. Created by summoning or splitting from:

Behaviour & abilities

  • Disguised until someone comes within 2 blocks or strikes it.
  • Applies root (cannot move) for 1.5 s.

Drops

This form has no ordinary item drops.

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.

Strategy

A cache with no marker on your map is worth striking once from a distance first. Slain, it gives as much as a chest.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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