Demolition Miner
A hard-hatted miner guarding mineshafts. It lobs lit dynamite that lies where it lands until it explodes, and drops a lit stick as it falls.

- Base health
- 18 (9 hearts)
- Base melee damage
- 3
- Base movement
- 2.4 blocks/s
- Melee reach
- 1.6 blocks
- Attack interval
- 1.2 s
- Melee wind-up
- 0.3 s
- XP coefficient
- 8
- Body (W × H)
- 0.6 × 1.95 blocks
- ID
demolition_miner
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Ranged damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|---|
| 1 | 18 | 3 | 9 | 45 | 3.9 | 19.2 |
| 10 | 31.7 | 4.7 | 14 | 79.3 | 6.1 | 48 |
| 20 | 59.6 | 7.6 | 22.7 | 148.9 | 9.9 | 80 |
| 30 | 111.8 | 12.3 | 37 | 279.5 | 16.1 | 112 |
| 40 | 209.8 | 20.1 | 60.3 | 524.6 | 26.1 | 144 |
| 50 | 393.9 | 32.8 | 98.3 | 984.8 | 42.6 | 176 |
| 60 | 739.4 | 53.4 | 160.1 | 1848.6 | 69.4 | 208 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
Does not spawn naturally; stands guard at: Mineshaft
Season structure guards are fixed encounters, not spawners: they come out once a player is within 72 blocks. The first one slain starts a clock: clear them all within 15 minutes or every one is back at full health; cleared, they stay down until midnight Beijing time and come back each day. Structure chests are not refilled during the season.
Behaviour & abilities#
- Ranged attack: range 14 blocks, 9 base damage, interval 4.5 s, projectile speed 9 blocks/s; keeps roughly 5–11 blocks away.
- Its dynamite lies where it lands and goes off after 1.8 s, in a 3-block radius; walls and a raised shield lessen the blast, and the ground is not broken.
- Leaves a lit stick of dynamite where it falls: it goes off after 1.5 s in a 3-block radius.
Drops#
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Watch where each stick lands and get clear; walls and a raised shield soften the blast, which never breaks blocks. Step away once it dies.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js