Crag Vulture
A mountain flier that circles high and periodically dives at its target.

- Base health
- 12 (6 hearts)
- Base melee damage
- 4
- Base movement
- 4 blocks/s
- Melee reach
- 1.6 blocks
- Attack interval
- 0.9 s
- Melee wind-up
- 0.1 s
- XP coefficient
- 7
- Body (W × H)
- 0.9 × 0.9 blocks
- ID
crag_vulture
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 12 | 4 | 30 | 5.2 | 16.8 |
| 10 | 21.2 | 6.2 | 52.9 | 8.1 | 42 |
| 20 | 39.7 | 10.1 | 99.3 | 13.1 | 70 |
| 30 | 74.5 | 16.5 | 186.3 | 21.4 | 98 |
| 40 | 139.9 | 26.8 | 349.7 | 34.9 | 126 |
| 50 | 262.6 | 43.7 | 656.5 | 56.8 | 154 |
| 60 | 493 | 71.2 | 1232.4 | 92.5 | 182 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface |
| Time | Usually night; actual light checks allow shaded exceptions |
| Pack size | 1–3 |
| Y restriction | No species-specific Y band |
Surface biomes: Stony Shore · Jagged Peaks · Frozen Peaks · Stony Peaks · Windswept Hills
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Hovers or circles about 7 blocks above the floor when idle.
- Dives every 4 s at 9 blocks/s.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Feather | 1–3 | 100% | 100% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Watch the sky before crossing exposed ledges. Move out of the dive path and attack after it commits.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js