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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Chicken

A small passive animal that may drop feathers used for arrows. Caged with a lead and let out on your ranch, a fed hen lays eggs, now and then with a feather.

Chicken
Rendered from the game model
Base health
2 (1 hearts)
Base melee damage
0
Base movement
1 blocks/s
Melee reach
0 blocks
Attack interval
—
Melee wind-up
—
Season XP
0
Body (W × H)
0.4 × 0.7 blocks
ID
chicken

Season levels and rewards

Passive animals award no season XP; ranching or slaughtering them cannot level your seasonal character.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationSurface
TimeDay
Pack size2–4
Y restrictionNo species-specific Y band

Surface biomes: Plains · Sunflower Plains · Meadow · Cherry Grove · Forest · Flower Forest · Birch Forest · Old Growth Birch Forest · Dark Forest · Taiga · Old Growth Taiga · Savanna · Jungle · Sparse Jungle · Bamboo Jungle

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Passive movement; flees when attacked. No special damaging ability is configured.

Drops

ItemQuantityEntry rollAt least 1
Feather0–2100%66.67%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Strategy

Feathers make arrows; eggs come from your ranch.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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