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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Bell Tower

A squat stone pillar with a lamp-eye and a bronze bell, standing near the Mistreach's chests and altar. It never moves; its eye sweeps back and forth, and if it stares at a player for a moment its bell rings and every monster nearby comes running.

Bell Tower
Rendered from the game model
Base health
40 (20 hearts)
Base melee damage
0
Base movement
0 blocks/s
Melee reach
0 blocks
Attack interval
—
Melee wind-up
—
XP coefficient
10
Body (W × H)
1 × 2.6 blocks
ID
bell_tower

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
1400100024
1070.50176.3060
20132.30330.90100
30248.40621.10140
40466.301165.80180
50875.402188.40220
601643.2041080260

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

Does not spawn independently. Created by summoning or splitting from:

Behaviour & abilities

  • Shell reduces incoming damage by 40% before other applicable rules.
  • Rooted in place; does not walk.
  • Cannot be knocked back.

Drops

This form has no ordinary item drops.

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.

Strategy

Stay out of its sweep, or slip out of sight in the moment its eye turns red. Come at it from behind and break it before it can ring.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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