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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Backcrawler

A man bent over backwards on all fours, chest to the sky, his upside-down head hanging at his front and staring ahead, his elbows and knees jutting high over his back like a spider's legs. He moves in fits and starts: still, his head jerking, then a sudden scuttling rush. He climbs walls.

Backcrawler
Rendered from the game model
Base health
22 (11 hearts)
Base melee damage
5
Base movement
4.2 blocks/s
Melee reach
1.6 blocks
Attack interval
1.1 s
Melee wind-up
0.2 s
XP coefficient
12
Body (W × H)
1.1 × 0.9 blocks
ID
backcrawler

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
1225556.528.8
1038.87.896.910.172
2072.812.618216.4120
30136.620.6341.626.8168
40256.533.5641.243.6216
50481.554.61203.671264
60903.888.92259.4115.6312

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

Does not spawn independently. Created by summoning or splitting from:

Behaviour & abilities

  • Climbs walls.
  • Leaps from 2–6 blocks away; interval 2.8 s.

Drops

This form has no ordinary item drops.

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.

Strategy

Strike during its stillness: it is easiest to hit between rushes.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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