Backcrawler
A man bent over backwards on all fours, chest to the sky, his upside-down head hanging at his front and staring ahead, his elbows and knees jutting high over his back like a spider's legs. He moves in fits and starts: still, his head jerking, then a sudden scuttling rush. He climbs walls.

- Base health
- 22 (11 hearts)
- Base melee damage
- 5
- Base movement
- 4.2 blocks/s
- Melee reach
- 1.6 blocks
- Attack interval
- 1.1 s
- Melee wind-up
- 0.2 s
- XP coefficient
- 12
- Body (W × H)
- 1.1 × 0.9 blocks
- ID
backcrawler
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 22 | 5 | 55 | 6.5 | 28.8 |
| 10 | 38.8 | 7.8 | 96.9 | 10.1 | 72 |
| 20 | 72.8 | 12.6 | 182 | 16.4 | 120 |
| 30 | 136.6 | 20.6 | 341.6 | 26.8 | 168 |
| 40 | 256.5 | 33.5 | 641.2 | 43.6 | 216 |
| 50 | 481.5 | 54.6 | 1203.6 | 71 | 264 |
| 60 | 903.8 | 88.9 | 2259.4 | 115.6 | 312 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
Does not spawn independently. Created by summoning or splitting from:
Behaviour & abilities#
- Climbs walls.
- Leaps from 2–6 blocks away; interval 2.8 s.
Drops#
This form has no ordinary item drops.
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.
Strategy#
Strike during its stillness: it is easiest to hit between rushes.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js