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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Guides & mechanics NEWThis season

Gear currencies

Sixteen currencies to gamble on season gear with: raise its rarity, add or take away affixes, reroll them, corrupt it or copy it.

What each does

CurrencyWorks onWhat it doesShare of dropsTrading post reference
Dawn DewCommonTurns a common piece magic.22%100
StarmoteMagicAdds an affix to a magic piece with room.18%120
WindfeatherMagicRerolls a magic piece's affixes.17%130
GoldgrainMagicMakes a magic piece rare, adding an affix.4%550
MoltengoldCommonTurns a common piece rare.6%350
ThunderfeatherRareRerolls a rare piece's affixes.3.5%650
Fallen StarRareAdds an affix to a rare piece with room.0.2%11,000
Hollow AshMagic, RareRemoves a random affix.0.1%22,000
Clearwater PearlMagic, RareMakes a magic or rare piece common again.5%450
TidestoneMagic, Rare, LegendaryRerolls every affix value within its tier.0.2%11,000
Moon TearWeapons with an implicitRerolls the implicit's value.1.5%1,500
KnuckleboneCommonUpgrades a common piece to a random rarity, a legend at times.6%350
DeepeyeAny pieceCorrupts it: unchanged, a corrupted implicit, or rerolled rare. It never changes again.1.5%1,500
Twinshade MirrorAny pieceMakes a mirrored copy, bound and never changed.Very rare200,000
Temper OilWeaponsAdds weapon quality: more base damage.6%350
Rivet PouchArmorAdds armor quality: more base armor.9%250

Corrupted and mirrored pieces never change again, and bound pieces cannot be changed. The server rolls every use; it takes effect at once and cannot be undone.

Where they drop

  • Normal creatures 3%, elites 25%, 1–2 each time; the killer's alone, halved while weakened, none without energy. They fall beside the body and are picked up as you walk over them.
  • Small chests 20%, large chests 50%, 1–2 each time; each chest of the Emberpit Sovereign 1–3, straight into the bag.
  • The whole server finds at most a day: 10 Tidestone, 10 Fallen Star, 10 Hollow Ash, 100 Thunderfeather.
  • Twinshade Mirror: 2.5% of the Emberpit Sovereign's chests, 1 in 3000 elites of level 50 or more; at most 3 a season, the whole server's.
  • Currencies sit in a pouch under the bag: no bag slot, up to 999 of each, and they sell on the trading post.

Shards and the full set

  • Breaking up a Common piece: 1–3 Dawn Dew Shard (more for a higher item level).
  • Breaking up a Magic piece: 2–4 Windfeather Shard (more for a higher item level).
  • Breaking up a Rare piece: 3–6 Moltengold Shard (more for a higher item level).
  • Breaking up a Legendary piece: 6–8 Moltengold Shard (more for a higher item level).
  • Every 20 shards of one kind become one of its currency. A piece at 20% quality also gives a Temper Oil or a Rivet Pouch.
  • One rare piece for each slot (main hand, bow, helmet, chestplate, leggings, boots) of item level 30 or more break up together for one Thunderfeather.

Tiers, implicits and quality

  • Each affix has five tiers, T5 to T1, T1 the best; item levels 1, 15, 30, 45, 55 open each higher one, and among those open the better are rarer (weights 8 / 18 / 35 / 60 / 100, T1 to T5).
  • A rare piece drops with 4–6 affixes, a magic one 1–2; at most 3 prefixes and 3 suffixes (1 and 1 on a magic one).
  • Weapons have an implicit: Sword Critical chance 2–4, Axe Critical damage 10–20, Bow Attack speed 3–6.
  • Quality, up to 20%, raises a weapon's base damage or a piece of armor's base armor: 5% a use on a common piece, 2% on a magic one, 1% on rare and legendary ones.
  • Gear found before these rules keeps working as it is, without an implicit or quality.

Reference

Rules as of 0.168.0-season.12.112. In-game values and availability take priority.

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