Guides & mechanics NEWThis season
Gear currencies
Sixteen currencies to gamble on season gear with: raise its rarity, add or take away affixes, reroll them, corrupt it or copy it.
What each does#
| Currency | Works on | What it does | Share of drops | Trading post reference |
|---|---|---|---|---|
| Dawn Dew | Common | Turns a common piece magic. | 22% | 100 |
| Starmote | Magic | Adds an affix to a magic piece with room. | 18% | 120 |
| Windfeather | Magic | Rerolls a magic piece's affixes. | 17% | 130 |
| Goldgrain | Magic | Makes a magic piece rare, adding an affix. | 4% | 550 |
| Moltengold | Common | Turns a common piece rare. | 6% | 350 |
| Thunderfeather | Rare | Rerolls a rare piece's affixes. | 3.5% | 650 |
| Fallen Star | Rare | Adds an affix to a rare piece with room. | 0.2% | 11,000 |
| Hollow Ash | Magic, Rare | Removes a random affix. | 0.1% | 22,000 |
| Clearwater Pearl | Magic, Rare | Makes a magic or rare piece common again. | 5% | 450 |
| Tidestone | Magic, Rare, Legendary | Rerolls every affix value within its tier. | 0.2% | 11,000 |
| Moon Tear | Weapons with an implicit | Rerolls the implicit's value. | 1.5% | 1,500 |
| Knucklebone | Common | Upgrades a common piece to a random rarity, a legend at times. | 6% | 350 |
| Deepeye | Any piece | Corrupts it: unchanged, a corrupted implicit, or rerolled rare. It never changes again. | 1.5% | 1,500 |
| Twinshade Mirror | Any piece | Makes a mirrored copy, bound and never changed. | Very rare | 200,000 |
| Temper Oil | Weapons | Adds weapon quality: more base damage. | 6% | 350 |
| Rivet Pouch | Armor | Adds armor quality: more base armor. | 9% | 250 |
Corrupted and mirrored pieces never change again, and bound pieces cannot be changed. The server rolls every use; it takes effect at once and cannot be undone.
Where they drop#
- Normal creatures 3%, elites 25%, 1–2 each time; the killer's alone, halved while weakened, none without energy. They fall beside the body and are picked up as you walk over them.
- Small chests 20%, large chests 50%, 1–2 each time; each chest of the Emberpit Sovereign 1–3, straight into the bag.
- The whole server finds at most a day: 10 Tidestone, 10 Fallen Star, 10 Hollow Ash, 100 Thunderfeather.
- Twinshade Mirror: 2.5% of the Emberpit Sovereign's chests, 1 in 3000 elites of level 50 or more; at most 3 a season, the whole server's.
- Currencies sit in a pouch under the bag: no bag slot, up to 999 of each, and they sell on the trading post.
Shards and the full set#
- Breaking up a Common piece: 1–3 Dawn Dew Shard (more for a higher item level).
- Breaking up a Magic piece: 2–4 Windfeather Shard (more for a higher item level).
- Breaking up a Rare piece: 3–6 Moltengold Shard (more for a higher item level).
- Breaking up a Legendary piece: 6–8 Moltengold Shard (more for a higher item level).
- Every 20 shards of one kind become one of its currency. A piece at 20% quality also gives a Temper Oil or a Rivet Pouch.
- One rare piece for each slot (main hand, bow, helmet, chestplate, leggings, boots) of item level 30 or more break up together for one Thunderfeather.
Tiers, implicits and quality#
- Each affix has five tiers, T5 to T1, T1 the best; item levels 1, 15, 30, 45, 55 open each higher one, and among those open the better are rarer (weights 8 / 18 / 35 / 60 / 100, T1 to T5).
- A rare piece drops with 4–6 affixes, a magic one 1–2; at most 3 prefixes and 3 suffixes (1 and 1 on a magic one).
- Weapons have an implicit: Sword Critical chance 2–4, Axe Critical damage 10–20, Bow Attack speed 3–6.
- Quality, up to 20%, raises a weapon's base damage or a piece of armor's base armor: 5% a use on a common piece, 2% on a magic one, 1% on rare and legendary ones.
- Gear found before these rules keeps working as it is, without an implicit or quality.
Reference#
Rules as of 0.168.0-season.12.112. In-game values and availability take priority.